So after the initial success of Castle Ravenloft we picked up Wrath of Ashardalon. Awesomely, they work together to form a 3-part "Campaign". We attempted the first stage of the campaign - to limited success.
The kicker, both with the core games and the campaign, is the limited number of healing surges - but I'll get to that in a bit.
So we randomly picked what characters to play and ended up with the Dwarf Cleric, Dwarf Fighter, Human Rogue and Human Ranger. The ranger is both exciting and frightening because, for some reason, rangers in our games always die, always. ALWAYS.
So the goal of the first session is to free several kidnapped townsfolk. Simple enough, go into the dungeon, save the innocent, kill some baddies, get some treasure, maybe even level up - we can do this. Once we got our marching order figured out, using the fighter to move ahead first, then the ranger to distance scout a tile, rogue/ranger/fighter kill the spawned monster, cleric staying on the previous tile to prevent to much trap damage.
So, net result, we'll have to replay the first stage due to townsfolk being *not the brightest, swiftest, most eager* individuals to get out of a *deadly, monster-filled, death pit* dungeon.