Rune Age - the next in a line of non-ccg, psuedo deck building games from Fantasy Flight Games. We got the opportunity to demo it at GenCon.
The set-up is simple, pick one of the 4 races - Elves, Human, Beastmen, Undead to play, collect some coins, collect some troops, buy/win a stronghold, take over a neutral city or two and defeat the BBG/other player/or whatever other *win* condition exists - there are 4 preset games in the core box.
There are effectively 2 resources, coin and influence - neither is particularly large in the core set, but I suspect it will inflate like all games.
Undead pulls many of their troops from the discard pile while the Humans pull a lot of their power from the active deck. The Beastmen get tougher when they have taken a little damage while the Elves seem to drop like flies, but pop right back up the next round.
Once you are ready to take on a "boss" level mob, you get to roll a die and hopefully you get a null, otherwise you lose 1-2 units and probably lose the fight. It's simple, elegant in a way and irritating as all hell to be that close but fail.
The game we played was a demo that took about 2 hours and we didn't actually complete the game, but were getting very close. I suspect once the rules are known and understood, a game can be completed in close to an hour. I liked the game and I look forward to playing it again, but I'm hoping that we aren't seeing a situation where the market is being flooded with these types of games.
A big thanks to Matt Slowiak for overseeing our game and answering our inane (to him) questions.