Leviathans is all of the above.
Yup, flying ships. It would seem that Tesla figured out how to use his coil system to create anti-gravity and the navies of the world took that technology and "flew" with it. The Wright brothers never bothered with Kitty Hawk in this time-line.
I tried to hate this game - mainly because I hate spending money. I can't, I didn't and I'm totally hooked. The minis are well done, the ships are well balanced, the logic on most of it is sound. However, I fully expect errata to be made very quickly, specifically, taking damage to your steering should not make turning easier - but that could have been a simple -/+ typo. Also, the target die is a standard 6-sider, everything else is a 12-sider except they aren't 1-12, but 1-4, 1-6, 1-8, 1-10 and 1-12.
"How did you make that work?"
"We totally loaded them to roll certain ways."
"Oh, ok."
Think I'll stick with rolling standard dice.
The cards are attractive, dry-erase friendly and easy to read once you've played through a game:
I can see many interesting game variations - defend a crippled ship, defend a specific location, add flak effects, add command ship effects, victory points, etc. This game really has the potential to be a great hook for folks who enjoy mini games to get back into them for not really a whole lot of start-up money. It is also something that a game shop could demo quickly and easily without a lot of set-up.
Catalyst Game Labs has done very well with this one.
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