Half-Orc Paladin - raised by Elves
Drow Bard - raised by Humans
High Elven Wizard - no real background story
Tiefling Rogue (sibling to the Barbarian) - raised by deceased, Human Father
Tiefling Barbarian (sibling to the Rogue) - raised by deceased, Human Father
Dwarf Fighter - orphaned to the military
Under normal circumstances, I'd just throw them in a couple dungeons and not worry about the social situations. However, as it is a limited time-available game where players may not be able to play due to work requirements, I have set-up the theater of action to be close to a Human town. This allows me to "excuse" players easily. Also, I have allowed them to create a justification for absences so that they stay engaged in the story. For example, the Dwarf had to miss the last two sessions where the party escorted a caravan back and forth from a trade center, bringing in the last of the winter supplies. He spent the time preparing the cave system the town uses for storage.
So why am I telling you this? Because we all need some downtime activities. So here's some ideas I had.
- Training with a local expert - martial or skill oriented.
- Prepping the ______________ for the upcoming ________________.
- Researching a particular topic.
- Creating a new piece of equipment.
- Attending to a family members needs.
- Attending to a professional organizations needs.
- Being sick.
- Training animals.
- Summoned by local nobility - good or ill.
- Constructing/repairing a building.
Mostly just some random thoughts on a random Monday.