Well, what makes up a magic item? That varies from item to item:
A sword is likely going to require:
metal for the blade and guard - iron, steel, etc.
leather for the grip - cow, deer, displacer beast
"something" for the pommel - gemstone, metal, bone
To add to the creativity, a different metal or gemstone might be inlaid along the blade. Wood from a certain type of tree might be used for the grip. A certain design (snake, vines, holy symbol) might be used for the guard.
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What about an axe you might ask, well:
metal for the head - mithril, star metal
leather for the grip - umber hulk, drow skin
metal or wood for the haft - oak, trent
-C over at Hack&Slash has 3 good posts of random materials for item creation and that's a fine place to start.
But ultimately this information is only a side issue of where I'm headed with this series of posts. What I'm really striving for is what "things" you might need to craft a flaming burst great axe +3 or a dancing long sword. So, over the next few entries, yes they are already written and scheduled to post automatically, I'm going to talk about what *I think* would allow for special ability to manifest in weapons and yes, there will be some discussion and elaboration on the actual crafting process as a means of adding abilities (hint: get ready to shed some blood).
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