Random encounters, the bane of uncoordinated groups, the pain of unprepared GMs. Many a time has a randomly rolled encounter resulted in a major deviation from the intended goals/plot of a game - perhaps the discovery of an unknown dungeon or the death of an important PC, maybe the introduction of a future BBEG/GBBEG. Whatever the reason, I've seen too many games fall apart because all random encounters were combat encounters. -C over at Hack & Slash does a good job of including mundane random encounters in his games, but his games are very sandbox, so there isn't any loss of continuity.
I've been thinking a lot about how to have meaningful mundane random encounters - meeting a farmer, passing a caravan, walking up on a hunting camp. Typically, these things can be an avenue for providing the players with information - useful or not. That said, I think it's time to take on a project to generate some useful tables that support this intention.
Any suggestions on what format/software/media would be best? I can see it being a very useful app and a functioning table at the same time.
Whatever topic that catches my fancy at the time as well as whatever real life events that are gaming related.
Friday, March 16, 2012
Sunday, March 11, 2012
New Game Desires
I'm getting the urge to run a new game. I'd like to do some sort of space-based game, similar in style/scope to Firefly/Serenity or Cowboy Bebop. The only system that I've had much experience with for this type of game would be FUDGE, so if anybody has a recommendation for a good rules set that supports this style of play, please let me know.
On a similar and related note, I've been thinking about developing some sort of bastardized OWoD/Earthdawn system with attribute/ability combos affecting a sliding die scale, but I haven't had time to really figure it all out yet. I want something that will generate interesting dice roll combinations and give players the ability to be creative in how they go about resolving an issue - when they have to resort to rolling dice, instead of rolling a die and looking at their character sheet to find the relevant number.
On a similar and related note, I've been thinking about developing some sort of bastardized OWoD/Earthdawn system with attribute/ability combos affecting a sliding die scale, but I haven't had time to really figure it all out yet. I want something that will generate interesting dice roll combinations and give players the ability to be creative in how they go about resolving an issue - when they have to resort to rolling dice, instead of rolling a die and looking at their character sheet to find the relevant number.
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