tag:blogger.com,1999:blog-9154451371428382863.post3852395078224981086..comments2023-10-08T03:29:55.849-05:00Comments on Gamemaster: A day in the life: Scripted Events vs. Random EncountersPlaguealehttp://www.blogger.com/profile/02271949439779455688noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9154451371428382863.post-69916503335464258642012-04-25T15:07:21.183-05:002012-04-25T15:07:21.183-05:00Define "dice tricks". The groups I have...Define "dice tricks". The groups I have generally gamed with were usually very opposed to any sort of roll adjustments that weren't a fundamental part of the game. Also, elaborate on the players investigation aspect.Plaguealehttps://www.blogger.com/profile/02271949439779455688noreply@blogger.comtag:blogger.com,1999:blog-9154451371428382863.post-76799239149758742402012-04-11T14:31:29.811-05:002012-04-11T14:31:29.811-05:00One important factor in making random encounter he...One important factor in making random encounter heavy games meaningful (such as a sandbox) is to make the randomness somewhat predictable by the players if they manage to gather useful information. The Forest of Shadows is full of giant spiders! The DM should prepare ad hoc tables, of course - or plan some dice trick to alter the basic terrain type encounter table, and let the players have a chance of figuring it out - beforehand via investigation, or the hard way: first hand experience. This usually makes for a lot of player agency. What do you think?Anonymousnoreply@blogger.com